Wednesday, October 13, 2010
why DGOS?
I get it. people have moved on form palm devices and nobody cares. why go on? mostly because i want to, but also because palm hardware is quite capable still. i have a friend help me on some stuff now, to make things a bit faster. does anyone care still?
Tuesday, August 24, 2010
Android?
While playing around with Linux I accidentally made Android work on Palms. Is this of value to anyone?
UPDATE: "first success"
UPDATE: "first success"
Sunday, June 20, 2010
not dead
i promise this isn't dead. i still work on this. font rendering is still a huge pain in the ass! :)
Friday, June 4, 2010
Tuesday, March 23, 2010
lack of time
working in a startup, i have very little time lately, sadly.
still working on this once in a while though...
still working on this once in a while though...
Tuesday, March 2, 2010
Monday, February 22, 2010
FAT
did some optimizations on fat code. it is much faster now :)
also it's been converted into a proper module instead of the weird half-module state it's been in
also it's been converted into a proper module instead of the weird half-module state it's been in
Tuesday, February 16, 2010
UI 2
Who knew photoshopping many small images could be so time consuming. I created the 45 images today that make up all the images needed for buttons (button is 9 images, and there are 5 states: on off disabled, focused, focused&on)
Anyone want to take over the graphic design?
Anyone want to take over the graphic design?
UI :)
Just a small photo before i go to bed. I finally got around to drawing up the UI images so now a simple form can render :)
Note the subtle shadow. The ui is composed of PNG images with alpha blending. This means that ALL of the UI can be semi-transparent and have pretty shadows.
The final compositing is done by GfxLib's GfxLibLayer class.
Much much more UI shots soon... (as soon as I draw the other UI elements)
Note the subtle shadow. The ui is composed of PNG images with alpha blending. This means that ALL of the UI can be semi-transparent and have pretty shadows.
The final compositing is done by GfxLib's GfxLibLayer class.
Much much more UI shots soon... (as soon as I draw the other UI elements)
Sunday, February 14, 2010
Friday, February 5, 2010
Wednesday, February 3, 2010
T|E2 NAND chip & general project status
TE|2's NAND chip was connected in a rather weird way, but I made it work. TX's partition manager reads its partitions just fine too :)
I've been posting less statuses since I've been somewhat occupied with someone :) and thus have less time to code.
Also, expect to see a little UI demo soon
I've been posting less statuses since I've been somewhat occupied with someone :) and thus have less time to code.
Also, expect to see a little UI demo soon
Friday, January 22, 2010
PXA270 USB
I wish nothing but pain on the designers and implementers of the PXA270 USB gadget module. This thing has more bugs than features!
Thursday, January 21, 2010
Wednesday, January 13, 2010
Sunday, January 3, 2010
TxFFS driver
The driver is done, and I am not quite sure why it isn't exactly working, but I feel I am close. The format my driver produces looks very much like TX's format, but not quite.
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